Wars
in the Inner Sphere:
BattleTech Freeware
and Shareware Games
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Below you will find homepages for information
and downloads of several BattleTech computer games written by and
for fans, all very different from what you can find in stores.
    - BattleTech:
        Mercenaries (official site)
- Jason Ozubko has done an incredible job blending the best
        elements of Crescent Hawk's Inception, MechWarrior I,
        and, mainly, Crescent Hawk's Revenge. When he's done
        (though it's playable now in Alpha form), this will be
        the game Activision, Infocom, and FASA will kick
        themselves for not writing and releasing first.
-  
- MechWar
        v1 (unofficial site by Nic Jansma)
- Klaus Breuer was for many years the only hope of a
        BattleTech turn-based hex-map game ever appearing.
        MechWar v1.1 was an excellent if primitive-appearing game
        that accurately simulated all of the 3025-3050 era BT
        board game and its exact rules, unlike the beautiful but
        almost non-BT MechCommander or the wonderful but
        restrictive and real-time Crescent Hawk's Revenge.
        Unfortunately, Klaus abandoned the project after writing
        the bulk of MechWar v1.2, which brings us to the next
        topic...
-  
- MechWar
        v2 (official site)
- Jerry Wong and Reeves lead the team writing the successor
        to Klaus' work. They have a working game engine and
        sprites and continually update this work in progress. It
        will be a godsend to many BT-loving but isolated players
        who find it difficult to cobble together a gaming group,
        and to those who enjoy going head-to-head with all the AI
        a Pentium III can muster. Perhaps this will fix FASA's
        oversight in never realasing such a turn- and hex-based
        BT computer game.
    - MechWar 3D
        (official site)
- Timothy Mead leads a design team writing a MechWar-like
        sim that aims to replicate exactly the turn-based
        hex-grid combat system of the BT tabletop miniatures
        game. Unlike MechWar v1, this is being coded in OpenGL,
        which means it'll be eye-candy enough to rival
        MechCommander without MC's bizarre rules alterations or
        real-time play.
    - Megatron VGA
        (unofficial site; NOTE: this site is
        unrelated to Wars in the Inner
        Sphere.)
- MegaTron has a bizarre history and a look immediately
        familiar to BattleTech and MechWarrior fans. In 1991,
        John Stanely released this game, and it wasn't a bad
        effort. Half-decent graphics, good sound, a useful AI,
        and workable gameplay ("crash-proof", some even
        called it) added much to an already good concept:
        modem-to-modem Giant Robot combat, long before the days
        of NetMech. Unfortunately, Stanely was disappointingly
        unoriginal, and stole BattleTech concepts and images from
        FASA while trying to make money off this blatant
        copyright infringement. He even called the two robots
        MadCat and Vulture, referred to them as BattleMechs and
        Omnis, and set the game in 3015. It's unclear whether
        there was a genuine lawsuit by FASA or the threat of one
        (I've asked, but nobody at FASA today remembers what
        happened back in 1991), but in 1993 Stanely released a
        new version with a few improvements. The two units are
        called Bear and Snake, and are Assault Robots, not
        BattleMechs. Judge for yourself.
Your comments, corrections, and additions are
always greatly appreciated! Email
Matt with your thoughts.
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